![]() ![]() This pushed back the initial content update a little. Out of the gate it became apparent that our main focus should be on sorting out bugs this is a complex game with so many moving parts and as a small team it does take time to tackle everything. Due to a couple of factors (including the success of the game) we’ve decided to extend and revise our initial Early Access plan: The timeline will now be roughly a year, but we’ve also added some stuff to it based on the feedback from the community. I’ve got some exciting news to share in this one, it’s probably about time we talked about the changes to our roadmap. Fixed: Using the same city seed to generate other cities of different sizes could cause loading game errors.Fixed: The sky could be set to the wrong colour in certain cases.Fixed: Footprints weren’t spawning in as often as they should. ![]() Fixed: Some issues with flickering area lights.Fixed: Rainy windows now turn on/off with rain detail graphics setting.Fixed: Rainy windows no longer appear indoors.Fixed: The game could give the player an apartment on loading a save game (even if they didn’t have one).Fixed: Devices with an APU (like Steam Deck) would dedicate resources to maintain a high frame rate while first loading the game, resulting in the initial loading process taking a much longer time than was necessary.Fixed: Selling an item using the room décor edit menu would not always delete that item.Skulls will now spawn less often in apartments (requires new city generation).New graphics options to adjust light fade distance.New save game compression: Save game files are many times smaller.New button in Settings > Gameplay menu to revert all settings to their defaults.Another new patch live on the experimental branch for you to check out: ![]()
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